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Ill-Tempered Loner // Howlpack Avenger [Innistrad: Crimson Vow]
| Set: | Innistrad: Crimson Vow |
| Type: | Creature — Human Werewolf |
| Rarity: | Rare |
| Cost: | {2}{R}{R} |
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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-69%Ill-Tempered Loner // Howlpack Avenger [Innistrad: Crimson Vow]—
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Description
| Set: | Innistrad: Crimson Vow |
| Type: | Creature — Human Werewolf |
| Rarity: | Rare |
| Cost: | {2}{R}{R} |
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)














